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Old 12-06-2013, 10:28 PM   #1
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MrNixon
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Alignment


In the role-playing systems with rolls and dices, the Alignment parameter reflects the ethical and moral values of the character. Alignment is defined by the player when creating a character and affects role-play, and some abilities and limitations for the player.

In accordance with the rules of SACPIC, there are nine possible character alignments (three for each axis of a grid). The alignment for a neutral-neutral character, is usually called true neutral, or simply neutral.

Alignment can change throughout the game: a series of actions committed by a character that do not match their current Alignment will cause that character's Alignment to change in the long run. For example, an unprincipled thief and marauder (chaotic-neutral), seen sharing stolen stuff with the poor, will eventually become chaotic altruistic.

Alignment strongly affects choice of character factions to join and even professions. For example, a lawful-altruistic (principled) character cannot join raiders or a lot of gangs; a mercenary of Black Sand faction should be neutral, and Corps Eater profession could be taken only by chaotic-egoistic characters.

ALTRUISTIC-EGOISTIC

The battle between altruistic ans egoistic choices, usually regarded as the battle between good and evil, is the defining narrative of human life. Though a player's character may work only towards his own goals and not the fight for the general good, it is assumed that a “altruistic” character is fundamentally opposed to egoistic characters.

Altruism implies goodness, respect for life, and the personal dignity of all conscious beings. Altruistic characters often sacrifice themselves in helping others.

Egoism means that a character has the tendency to harm, harass and/or murder others in order to satisfy his/her selfish needs of just for fun. Some egoistic beings simply do not have compassion for others and kill without hesitation for profit or just to get the next obstacle out of the way. There are also others, who kill for sport or because of fanatical worship of an idol or master.

Neutrality implies non-interference, whether in egoistic or altruistic deeds. Neutral characters may sympathize with the death of the innocent, but avoid the obligation to defend others or come to their aid. Neutral characters help others only on the basis of interpersonal relationships. Most of humans in After Reset setting are continuously shifting around Neutral Alignment.

Kind and charitable characters and creatures have an altruistic alignment. Villains and terrible criminals, as well as inherently evil characters are of the egoistic alignment. Animals are generally neutral, even if they attack the innocent, in that they are acting on instinct, and they have no intellect or self-awareness to give moral value to their actions, as well as they are usually protect their kin.

ORDER-CHAOS

Players often suppose that how lawful or chaotic their character is has less of an effect on their actions than how altruistic or egoistic they are. Principled behavior does not necessarily mean a character will follow local laws, just as a chaotic alignment says nothing about whether or not a person will obey authority.

Lawfulness implies honor, honesty, obedience to lawful power, and predictability. On the other hand, principled behavior can mean naivety, reactionary adherence to tradition, making superficial judgments, and losing adaptability. Those who consciously adhere to lawfulness, suppose that society is only made of lawful behavior, in which people can rely on each other, and make the right choices while being fully sure that others will also act as they should.

Chaos implies freedom, adaptability and flexibility. On the other hand, chaotic behavior can mean recklessness, dissatisfaction in relations with lawful powers, unpredictability, and irresponsibility. Those who consciously conform to chaotic behavior, suppose that only unlimited personal freedom allows people to fully express themselves, and that all of society benefits from the potential each person in it possesses.

Those who are neutral, relate respectfully both to order and chaos, have no conflicts with power, and feel neither the need to obey, nor the need to rebel. They are honest, but they can lie or cheat others.

The human beings of the After Reset universe are frequently neutral in their relation to law/chaos. Individual factions, such as the sparsely-populated, and strong United Governments, have always been built on ordered behavior, while at the same time, most Survivors are the products of chaos.





LAWFUL ALTRUISTIC (LA)

Characters with this alignment believe that organized, strong societies with well-functioning governments can work to make life better for the majority. In order to guarantee a certain quality of life, laws must be made and obeyed. When people respect the laws and try to help each other, society prospers as a result. For this reason, lawful altruistic characters fight for things which bring the most noticeable benefit to the largest number of people, while doing the least possible harm.

An honest and hard-working resident of a small population, the good and wise tlatinini of the Toltecs, or a stern, but fair mayor are all good examples of lawful altruistic people.





LAWFUL NEUTRAL (LN)

Order and organization are things of the highest importance for characters with this alignment. They believe in a strong and well-ordered government, be it a dictatorship, or a good-hearted democracy. The benefits of organization and systematization supersede any questions of morals which might slow their effectiveness.

An investigator for the UG Military Corps, who has decided at any cost to prosecute traitors, or a soldier, who never questions his orders, are good examples of lawful neutral behavior.





LAWFUL EGOISTIC (LE)

Lawful egoistic characters believe in using society and its laws to achieve their own goals. Structure and organization elevate those who serve power, and represent a neatly defined hierarchy between master and servant. In this respect, lawful egoistic characters support laws and societies, which defend their interests. If someone is harmed, or suffers from laws that work for the benefit of lawful egoistic characters, all the worse for them. Lawful egoistic characters usually obey laws out of fear of punishment. Insofar as they can be made to carry out an unpleasant contract or oath they gave, lawful egoistic characters are usually very cautious about giving their word. They only break a contract if they can find a legal way to get out of it.

A gang leader with an iron fist, or a cunning and greedy trader are examples of lawful egoistic people. Cultists or Corporation’s leaders of the United Governments can also frequently be found among their ranks. This alignment is also represented by power-hungry and cruel characters that follow a certain "code of honor."





NEUTRAL ALTRUISTIC (NA)

Neutral altruistic characters believe that a balance of powers is important, but that the interests of order and chaos do not outweigh the necessity of good. Since the universe is vast, and populated by many beings, fighting for different goals, a determined pursuit of the good will not upset the balance, but can even work to its benefit. If for many, to bring about the development of the good, you need to support an organized society, then that is what must be done. If good can come only through the toppling of the currently existing societal order, then let that happen. The structure of a society has no meaning for them in and of itself.

A free mercenary, who refuses to carry out an employer's order because he considers them evil is an example of a neutral altruistic character.





TRUE NEUTRAL (TN)

True neutral characters either believe in the balance of altruism and egoism or deny the existence of such a dichotomy all together. As the majority of people have some kind of judgments about the world, true neutral characters are extremely rare. They try not to stand on the side of good or evil, law or chaos. Their credo is to make sure that all forces remain in balanced opposition.

Sometimes, true neutral characters are forced to engage in very specific alliances. In large part, they are forced to stand on the side of the victor in any given situation, sometimes even changing sides when the former loser starts winning.

A true neutral mercenary can ally with the forces of one population, just as a check to a different population, only to later disappear or change sides when the losers are on the edge of destruction. He will work so that no one side in any world conflict becomes too powerful.





NEUTRAL EGOISTIC (NE)

Neutral egoistic characters are first and foremost concerned with themselves and their own advancement. They have no particular objections against working with others, but they do tend to act alone. Their main interest is their own personal advancement to the top. If there is a fast and easy way to get a benefit, whether it is legal, in a grey area, or obviously illegal, they will take advantage of it. Though neutral egoistic characters are not bound to the principle “everyone for themselves” like chaotic characters, they will not hesitate to betray their friends and companions for personal gain. Their trust is based in power and money, making them especially well disposed to bribes.

An unprincipled raider, a common thief, or a lying informant, betraying people to those in power for their own end, are typical examples of neutral egoistic characters.





CHAOTIC ALTRUISTIC (CA)

Chaotic altruistic characters are strong individualists, with a marked streak of kindness and benevolence. They believe in all the value of good, kindness, and benevolence, but laws and rules mean nothing to them. They do not care for people who "want to be cruel to others and tell them what to do." Their actions are directed by their own moral compass, which, though good, does not always completely agree with the rest of society.

A brave traveler, always on the move, while at the same time being watched by settlers, or a marauder, distributing stolen goods to the needy are examples of chaotic altruistic characters.





CHAOTIC NEUTRAL (CN)

Chaotic neutral characters think that order and higher meaning are worthless, including in their own actions. Following this principle, they tend to indulge every whim which comes into their heads. For them good and evil do not come into play in the decision making process. It is exceedingly difficult to conduct business with chaotic neutral characters. They can willingly and without obvious reason bet everything they have on one roll of the dice, but at the same time this does not mean that they would try to ford a swiftly flowing river if there's a bridge nearby. They are practically incapable of earning others' trust.

A hermit, living by his own internal rules, or a thief, who steals for the sake of stealing are examples of chaotic neutral characters.





CHAOTIC EGOISTIC (CE)

Chaotic egoistic characters are the opposite of all that is kin and organized. They are driven only by the desire for personal benefit and pleasure. They see nothing wrong with taking what they want, and using any means to do so. Laws and governments are just instruments of the weak, who are unable to defend themselves. The strong have the right to take whatever they like, and the weak are only there to be used. When chaotic egoistic characters gather together, they are driven not by the desire to cooperate, but more often by the desire to take on strong enemies. Such a group can be brought together only by a strong leader, capable of forcing others to obey with an iron fist. Insofar as leadership is based only on brute strength, most often a leader will be dethroned at the first sign of weakness, and replaced with whoever can take his place, no matter how.

Bloodthirsty raiders, Biomass colonies, and vicious and vile cannibals are good examples of chaotic egoistic characters.
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Old 01-13-2014, 07:39 PM   #2
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ArtX_Jazz
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Originally Posted by MrNixon View Post
Alignment strongly affects choice of character factions to join and even professions. For example, a lawful-good (principled) character cannot join raiders or most of tribes; a mercenary of Black Sand faction should be neutral, and Corps Eater profession could be taken only by chaotic-evil characters
In one region, a gang of raiders organized themselves base. You want to destroy these raiders because they terrorize the surrounding population, robbing caravans and steal people into slavery. But their base is so well fortified that a frontal attack would be suicide. The only hope - is to enlist the help of local tribes supplying the Raiders. Tribes are willing to help if you free the children, whom the Raiders held there as hostages. The hostages were contained in some secret hideaway. The only chance to find out where they are being held - is to join the Raiders and try to find out from inside it. This is possible because you are a new person in this area and about your past, none of the locals do not know.
You are lawful-good. Raiders are neutral-evil. How will it work in such situation?
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Old 01-26-2014, 07:16 AM   #3
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MrNixon
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First, need to say we've changed GOOD-EVIL scale to ALTRUISTIC-EGOISTIC one.

Originally Posted by ArtX_Jazz View Post
In one region, a gang of raiders organized themselves base. You want to destroy these raiders because they terrorize the surrounding population, robbing caravans and steal people into slavery. But their base is so well fortified that a frontal attack would be suicide. The only hope - is to enlist the help of local tribes supplying the Raiders. Tribes are willing to help if you free the children, whom the Raiders held there as hostages. The hostages were contained in some secret hideaway. The only chance to find out where they are being held - is to join the Raiders and try to find out from inside it. This is possible because you are a new person in this area and about your past, none of the locals do not know. You are lawful-good. Raiders are neutral-evil. How will it work in such situation?
If you are unknown (it means you don't have any reputation achievements) you can join them if they find you useful. For that "fake" joining you will receive +1 to ALTRUISTIC-EGOISTIC scale (because you risk your life by that action). Then, if you take oath of the raiders and betray it, you will gain -1 to LAWFUL-CHAOS scale (despite your oath was fake or not).
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Old 01-28-2014, 08:58 PM   #4
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Understood. Thank you.

In which situations alignment will affect gameplay? Will success of some dialog options depends from your alignment? Or maybe it affects on story forks?

Could you explain what is reputation achievement?
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Old 07-30-2015, 05:54 PM   #5
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Just a quick suggestion:

Why not change Chaotic to Outlaw and True Neutral to Fully Neutral?

You'd have:

LAWFUL ALTRUISTIC (LA) / ALTRUISTIC LAWFUL (AL)

LAWFUL NEUTRAL (LN) / NEUTRAL LAWFUL (NL)

LAWFUL EGOISTIC (LE) / EGOISTIC LAWFUL (EL)

---------------------------------------------

NEUTRAL ALTRUISTIC (NA)

FULLY NEUTRAL (FN)

NEUTRAL EGOISTIC (NE)

---------------------------------------------

OUTLAW ALTRUISTIC (OA) / ALTRUISTIC OUTLAW (AO)

OUTLAW NEUTRAL (ON) / NEUTRAL OUTLAW (NA)

OUTLAW EGOISTIC (OE) / EGOISTIC OUTLAW (EA)

I still think that law and laws are very subjective and that what one person might consider a crime can be fully within the boundaries of law for another. Like killing a cheating wife... yes it's totally legal in some places! Even encouraged and you might end up being somewhat of a hero, but anyway making some further changes like these should get rid of any more D&D vibes.

Hmm unless this was less about the character and a lot more about how the PC is viewed in specific locations.

What worries me is that this might turn in to some Fallout style karma system which was a total disaster in Fallout 3 (although I don't really call it a Fallout game). I would really hate to have another situation where I blow up/destroy a town making sure there are no witnesses or survivors and then get hunted by some hero wannabes every few hours. It's not like anyone would have told them I did it.

Last edited by Patrymir; 07-30-2015 at 08:19 PM.
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Old 07-31-2015, 05:35 PM   #6
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MrNixon
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From my DM's point of view, Altruistic is not equal to Good.
As well as Chaotic is not equal to Outlaw.

Check that article of mine I found about the Alignment with examples from famous movies:
http://www.afterreset.com/forum/showthread.php?t=112


What worries me is that this might turn in to some Fallout style karma system which was a total disaster in Fallout 3 (although I don't really call it a Fallout game).
*fistbump*
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