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|11-18-2013, 12:48 PM||#1|
In the SACPIC game mechanics race is a significant classification system used to categorize species into large and distinct populations or groups by anatomical, cultural, ethnic, genetic, geographical, historical, linguistic, religious, and/or social affiliation.
IMPORTANT NOTES: Due to storyline limitations, you can choose only Pastager race for your character in After Reset RPG's single-player modes. Despite that, you will meet a variety of other races during your adventure in the world of the game.
HUMAN RACES OF AFTER RESET RPG:
Pastagers or Iron Worms (sometimes called 'Junkees' by people of the New Confederacy, contemptuously, or 'Underneath Demons' by the tribes of the Indian Alliance) are citizens of the United Governments that have been seen on the surface by descendants of survivors over the 100+ years after the Reset.
During the Reset several millions from a population of over 17 billion were able to find refuge in specially equipped underground bases and over hundreds of years to expand them into fully fledged underground cities. By the 132 A.R. the citizens of United Governments could be rarely met on the surface. The majority of them inhabit under the Earth within highly advanced underground megapolises. Despite their small numbers they still keep the technologies of the Past Age and its way of living.
The political system of the United Governments' society is meritocracy/technocracy/corporatocracy. This is largely due to the huge influence that the elite (the so-called majority shareholders of the Earth) had on the establishment of the United Governments, formation of the "blue" and "white" lists by which United Governments citizens that enjoyed priority prior evacuation to underground cities were selected before the Reset. Due to that Pastagers' nature tends to conflict through dominance but they have no special penchant for any alignment. The heroes and the villains are found among them.
The average lifespan of Pastagers during the years before and after the Reset was increased up to 115 years. The major roles in that were played by science technologies and anxious attitude to human life (the lives of UG citizens, primarily).
Base Initiative: 0.
Base Evasion Class: 10.
Base Attack Bonus: medium.
Base Tagged Skill Amount: 2.
Chance-of-Saving Disposition*: 1.
Level Adjustment: none.
Stats Adjustment: none.
Racial Feats: Quick to Learn**, Skilled***, Weapon Proficiency (pastager)****, Armor Proficiency (light armor)*****, Armor Proficiency (hi-tech armor)******.
*Chance-of-Saving (CoS) Disposition: amount of save bonus specialization (from 0 to 3). Determines randomly amount of Chance-of-Saving Category (Fortitude, Reflex or Mind) that will be randomly set to High.
**Quick to Learn: 1 extra feat at 1st level.
***Skilled: you are given 1 extra skill point at 2nd level and at each following level.
****Weapon Proficiency (pastager): allows effective use of club, knife, projectile, all sidearms, all laser weapons and coil handgun.
*****Armor Proficiency (light armor): grants the knowledge to make effective use of light armors.
*****Armor Proficiency (hi-tech armor): grants the knowledge to make effective use of advanced hi-tech armors.
During the Reset most of humanity of the Past Age died out, but small numbers managed to hang on by turning to the basest of all the human instincts - the instinct of survival. This instinct inevitably leads to the manifestation of other animal qualities of people: anarchy and struggling for the few remaining resources, bloodlust and fighting for power, carnality, cannibalism and depravity. For the handful of those who survived the Reset and were left alone on the dying planet, primitive instincts became the only way to survive. These people began calling themselves the Survivors.
Despite their low average lifespan (35-45 years), by the end of 132 A.R. Survivors are the most widespread human race in the regions of the Great Desert and the State of Eagle. The New Confederacy and Black Sand mostly consist of survivors, as well as the majority of other smaller societies, anarchist groups, gangs and raiders above the ground.
When the Reset happened, most of the people perished instantly. The majority of those who survived on the surface died in the following years from the ionizing radiation, hazardous environments and social madness.
Among the long-term effects of radiation which affected the survivors, the most deadly was leukemia. An increase in leukemia appeared about two years after the attacks and peaked around four to six years later. For all other cancers, incidence increase did not appear until around ten years after the Reset.
While there was no verified evidence of increasing mutation levels among the first descendants of survivors, the long term health effects have affected their later generations. A very few of them have visible or noticeable mutations, and were lucky to survive natural selection on the surface. Such mutants are called Deviants by the other survivors. Being unwelcome in almost any survivors' societies, Deviants usually live the lifestyle of loners or hermits, hiding their presence from others. Though most of these mutants die from natural selection, and a majority are sterile – a few of them are still fertile. In some cases, those babies born to Deviants may not be affected by their parents' mutations, and therefore would not be considered as Deviants.
In the world After Reset, Stalkers are represented by very small groups of people that are somehow connected to the Artifacts left by aliens during the Reset.
Before the Dallas Incident, there hadn't been much evidence regarding their existence - only rumors and stories among survivors who caught brief glimpses of them, or the strange Artifacts they seemed to revere and protect. Rumors suggest that the Artifacts are actually alive, that they could "talk" with certain special people, even "change" them in strange and often unpredictable ways. Others simply disappeared, though there are few who claim to have witnessed it. There are simply more questions than answers when it comes to the Stalkers.
Centuries before the Past Age, during the European colonization of the Americas, the majority of the indigenous population was wiped out, and the survivors were forced to live on reservations by technically superior invaders. This country of colonist descendants was named, in the Past Age, the USA – and it became the most powerful nation on the world stage, which is why it was represented to a higher degree in the UG. By the time of the blossoming of the Past Age, when democracy and humanism were developed, the indigenous Native Americans had been almost completely wiped off the face of the Earth, and their traces remained only as history.
This resurrection of an almost vanished race was quite a surprise for the historians and anthropologists of the United Governments. It seemed unbelievable, but representatives of the Native American population had managed not only to survive the Reset, but decades later grouped together to form the prosperous highly-civilized society in the former North America (now East America) - the Indian Alliance. By 132 A.R. their descendants, the "Natives", dominate over the massive, relatively prosperous territories from the East coast to the borders of the Great Desert area.
The Natives believe that during the Reset, the Gods destroyed the invasive civilization of the Past Age to save their ancestors and bring them to the Celestial World, and that their ancestors who deserved it were taken to that world. And they believe that those who have remained on Earth should live with respect for the traditions of the tribes, so that they can earn the right to be invited to the land of Gods. Based on that principle, most of the tribes of Natives treat the majority of palefaces (which they call Survivors) as wild animals, barring them from the settlements of Natives. Beyond that, those rare palefaces who are lucky enough to find home or refuge within the territories of the Indian Alliance should keep in mind that possession of firearms is allowed for Natives only.
For many centuries before the Past Age, the territories formerly called "North and Central America," were dominated by the Toltec tribe. Historians and anthropologists of the Past Age were inclined to believe that there was once a group of indigenous people, made up of the patriarchs and elite of the tribe, who had contact with extraterrestrial civilizations. It was precisely to this race that the scientists of the former Earth attributed the majority of achievements and artifacts discovered in the region. However, for some reason, contact with the extraterrestrials was interrupted. The tribe's development returned to its natural course, and the Toltec race was assimilated into other tribes like Olmec, Aztec, etc.
During the subsequent colonization of the Americas, the majority of the indigenous population was wiped out, and the survivors were forced to live on reservations by technically superior invaders. This country of colonist descendants was, in the Past Age, the USA - the most powerful nation on the world stage, which is why it was represented to a higher degree in the UG. By the time democracy and humanism were developed, the Toltec nation had been almost completely wiped-off the face of the earth, and their mark erased from history.
Decades after the Reset, the native Indian survivors formed prosperous civilized society in the former North America - the Indian Alliance. By 132 A.R. their descendants believe that the Gods destroyed the invasive civilization of the Past Age to save their ancestors and bring them to the celestial world, and that their ancestors who deserved it were taken to that world, giving birth to the new Toltec race. And they believe that those who have remained on Earth should live with respect to the traditions of the tribes, so that they can earn the right to be invited to the land of Gods and become true Toltec.
There is almost no information about Touched on the wastes of former North America, except for several legends told by elders and shamans within the communities of the Indian Alliance.
According to them, Touched are very rare - special Toltecs chosen by the gods and touched by them directly. Since then, these demigods walk among the Toltecs, teach them, guide them and serve as intermediaries between the Toltecs and the gods.
By 132 A.R., for the people of former North America, Touched remain even more of a mystery than Stalkers.
|12-16-2013, 06:53 PM||#2|
What are the various people who haven't lived underground called? What about their stats?
Not all of the groups, obviously (that would give away too many plot points maybe), but you could give a few common groups as examples