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Old 11-18-2013, 12:46 PM   #1
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  • Jul 2013
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A species is one of the basic units of biological classification and a taxonomic rank. A species is often defined as the largest group of organisms capable of interbreeding and producing fertile offspring.

IMPORTANT NOTES: Due to storyline limitations, you can choose only Human species for your character in After Reset RPG's single-player mode. Despite that, you will meet a variety of other species during your adventure in the world of the game.


Humans are the most diverse and contradictory species in the world of After Reset. Being one of the most adaptable, flexible, fierce predators on the planet, humans easily gnawed their way to the top of the food chain in the Past Age. Along with that, humans kept and developed exalted, soulful life drivers like love, compassion, faithfulness and self-sacrifice; as well as passion, violence, betrayal and madness.

The average human height varies from 5 to 6 feet tall, with an average weight of 125 to 250 pounds. Men are normally heavier and taller than the typical woman. Human skin color varies from almost black to pale white, and the typical hair color is from black to blonde. Human hairstyles show much variety - long or short; curly, kinky or straight. Male humans can grow facial hair that varies from sparse to thick.

During the Past Age, humans overpopulated the Earth. By the count of the United Governments, human population exceeds 17 billion people by the end of 2 B.R. During the Reset, more than 99% of them perished. The human civilization as we know it was destroyed during that apocalypse or the years that followed.

Base HP: 10.
HP per level: 8.
Base Field-of-Sight: 180-degree.
Base Range-of-Sight: 300ft (60 squares).
Base Attack-per-Round
(6 sec): 2.
Base Speed-per-Round
(6 sec): 30ft (6 squares).
Skill Points per level: 4 + INT Modifier.
Skill Points at 1st level: (4 + INT Modifier) × 4.


Animals are multicellular organisms of the kingdom Animalia (also called Metazoa) whose cells contain a nucleus and other structures (organelles) enclosed within membranes. Their body plan eventually becomes fixed as they develop, although some undergo a process of metamorphosis later on in their lives. Most animals are motile, meaning they can move spontaneously and independently. All animals must ingest other organisms or their products for sustenance.

During the Reset, the majority of animals were wiped from the Earth's surface. Locked in the cities, most of the domestic animals also died - either instantly, or from lack of food that they were not skilled enough to get by themselves. More than 90% of the rest were extinguished during the first decades after reset, due to enormous ecological damage inflicted to the lowest levels of the Earth's food chain.

Despite all of that, it turned out that humanity was much more of a threat to fauna then even the Reset itself. After the first decades of apocalypse, the radiation level decreased and Yellow Zones began to emerge. Without human interaction, the flora overtook those new regions and the animals soon followed.

By 132 A.R. animals, plants and insects are the dominant species on the Earth. Many of the animals of the Past Age were extinguished forever, but their place is being intensively taken over by new ones - adapted, evolved, or even brought from another world during the alien terramorphing.


Insects are invertebrate eukaryotic organisms having an external skeleton, a segmented body, and jointed appendages. Insects as a species are general representation of Arthropoda, i.e. "foot" or "leg", which together mean "jointed leg", and include the insects (wasps, grasshoppers, flies, cockroaches, beetles, isopods, etc.), arachnids (scorpions, spiders, mites, etc.), crustaceans (crabs, lobsters, shrimps) and trilobites (almost extinguished by the Past Age, that name is now used by scientists of SOC for all type of insects with non-earth DNA).

Even before the Reset, the number of insects is estimated at between six and ten million, and potentially represented over 90% of the different animal life forms on Earth. Insects could be found in nearly all environments, and were one of the largest groups in the food chain on Earth. Their real challenge is the cold - insects are unable to produce heat metabolically. Most of their survival techniques involve skirting around freezing weather – migration, freeze tolerance (waiting for the sun), or freeze avoidance (habitat and supercooling).

Because of their prevalence, vitality, unpretentiousness, high radiation resistance and reproduction rate, the insects became the largest and the most widespread organisms within the warm regions of Earth after apocalypse. By 132 A.R. its representatives could be easily found even in Red Zones. With that, as the most prevalent source of proteins, insects became the major brick in the biological food chain on the surface.


Plants are the most widespread living multicellular organisms in the world after the Reset. They form a clade that includes the flowering plants, conifers and other gymnosperms, ferns, club mosses, hornworts, liverworts and mosses - as well as, depending on definition, the algae, etc.

Before the Reset green plants were the dominant part of the flora. Such type of plants has cell walls with cellulose and characteristically obtains most of their energy from sunlight via photosynthesis using chlorophyll contained in chloroplasts, which gives it its green color. Some plants were parasitic and have lost the ability to produce normal amounts of chlorophyll or to photosynthesize.

During the first decades after the apocalypse, when the green plants were dying off in huge numbers, that last group of flora took advantage of the opportunity to spread among the subterranean regions - developing its ability to gain required energy and substances from sources other than sunlight and water. The largest accumulations of these plants are usually spotted close to Red Zones - which keeps the question of alien terramorphing's effects on Earth open.


The Synthetics are species of artificially constructed machines, robots, virtual and artificial intelligences - as well as any other synthetic components, creatures and beings.

By 132 A.R. the largest Synthetic of the United Governments is the Quanton - a unified quantum computer network of the United Governments. It is a disorganized network from local quantum subnetworks called Quanton Hubs, which are often given the personalized names of bunkers, cities or other places where they exist.

Despite its cutting-edge technologies, the Quanton is not a fully-fledged AI. The initial prototype Quanton was developed back in the Past Age within the walls of the Science Corps of the UG. However, even in the design stage it fell under the oversight of the HRW Department (abbreviation of Human Rights Watch) of the Social Corps of the UG. The purpose of this oversight was to enforce the proactive and comprehensive ban on the creation, or accidental appearance of AI during work on the project. After the Reset, for a variety of social and technical reasons, Quanton grew into the universal information infrastructure of the whole UG.

Base HP: 15.
HP per level: 12.
Base Field-of-Sight: 360-degree.
Base Range-of-Sight: 100ft (20 squares).
Base Attack-per-Round
(6 sec): 2.
Base Speed-per-Round
(6 sec): 30ft (6 squares).
Skill Points per level: INT Modifier.
Skill Points at 1st level: (INT Modifier) × 6.


Even to the scientists of the United Governments, there is not much known about Biomass by 132 A.R. According to Scientific Corps, there was no evidence of Biomass species in the Past Age. The only examples of the species were found by drones rarely returned from the Red Zones. Upon being taken out of a Red Zone, a Biomass species loses its state of separate species, hibernating or decomposing into other species or just consuming itself.

However, there are some legends among Indians who live close to the borders of Red Zones ("Bad Lands", as they called it) about the demons devouring flesh and souls of those who encroach upon their territory. Similar folk tales are common among several groups of the survivor societies.

One way or another, due to extremely hazardous environments in the Red Zones, the study of Biomass keeps being complicated - leaving its true nature and origin unidentified.

Base HP: 30.
HP per level: 20.
Base Field-of-Sight: 180-degree.
Base Range-of-Sight: 150ft (30 squares).
Base Attack-per-Round
(6 sec): 2.
Base Speed-per-Round
(6 sec): 30ft (6 squares).
Skill Points per level: 4 + CON Modifier.
Skill Points at 1st level: 2 + CON Modifier.


Humanity first met the Incorporeals in the hours immediately after the Reset. Minutes before the nuclear chain reaction resonated, humanity saw the owners of enormous Artifacts that appeared on Earth 2 years before the apocalypse. Even the most advanced weapon and defense technologies of the United Governments of the Past Age were no match for the beings created (or so it appeared at the time) from pure energy.

The last data on Incorporeals received by the United Governments in real-time is dated 3 month after the Reset. The other data was collected after more than a hundred years, by the recovering drone operations in the Yellow Zones. According to that data, there has been no evidence of the presence of Incorporeals since 1 A.R. - except for Artifacts left by them. The Dallas Incident in 129 A.R. proved the ability of the modern United Government to eliminate alien Artifacts and theoretically even Incorporeals themselves. However the practical testing of that theory has not been possible because of their apparent absence.

Unexpectedly for the United Governments, the societies of survivors above the surface do not share fear, hatred or a "righteous feeling of resistance" against the alien invaders. In the new world which appeared from the ashes, blood, and struggle, Incorporeals took their place in the survivors' tales – as mythological characters, legends, and even as gods. Their heritage of forgotten Artifacts, Red Zones, and terramorphing became a natural part of the new civilization of survivors on the new Earth.

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