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Old 09-13-2015, 02:19 PM   #1
GrumpyOldGamer's Avatar
GrumpyOldGamer
-- registered --
  • Oct 2014
  • 3
game crashes
Game crashes upon exiting.
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Old 09-13-2015, 03:48 PM   #2
Binakot's Avatar
Binakot
-- co-founder --
  • Jul 2013
  • 29
Originally Posted by GrumpyOldGamer View Post
Game crashes upon exiting.
Hello, GrumpyOldGamer.

Please, share more info about that issue.
What OS do you use? How do you close the game? From main menu or ALT+F4 probably?
Additionally we need your log file from the %game_folder%/afterreset_Data/output_log.txt.
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Old 09-16-2015, 02:09 AM   #3
GrumpyOldGamer's Avatar
GrumpyOldGamer
-- registered --
  • Oct 2014
  • 3
Per your request:

OS: Windows 10
Exiting method: main menu

Attachments: (1) output log file

Initialize engine version: 4.6.7f1 (bb67e21913cc)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 660 (ID=0x1185)
Vendor: NVIDIA
VRAM: 1480 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\After Reset RPG\afterreset_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\After Reset RPG\afterreset_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\After Reset RPG\afterreset_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\After Reset RPG\afterreset_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\After Reset RPG\afterreset_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\After Reset RPG\afterreset_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\After Reset RPG\afterreset_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\After Reset RPG\afterreset_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\After Reset RPG\afterreset_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\After Reset RPG\afterreset_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\After Reset RPG\afterreset_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\After Reset RPG\afterreset_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\After Reset RPG\afterreset_Data\Managed\PlayMaker.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\After Reset RPG\afterreset_Data\Managed\PlayMaker.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\After Reset RPG\afterreset_Data\Managed\DecalSystem.Runtime.dl l (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\After Reset RPG\afterreset_Data\Managed\DecalSystem.Runtime.dl l into Unity Child Domain
- Completed reload, in 0.238 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\After Reset RPG\afterreset_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\After Reset RPG\afterreset_Data\Managed\System.dll (this message is harmless)
Debugging: PlayerCharacterDataDebugger is using. Disable this script in the release builds.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.959008 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 11552.
Total: 22.958237 ms (FindLiveObjects: 0.447959 ms CreateObjectMapping: 0.116215 ms MarkObjects: 7.375336 ms DeleteObjects: 14.111032 ms)

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\After Reset RPG\afterreset_Data\Managed\Boo.Lang.dll (this message is harmless)
NullReferenceException: Object reference not set to an instance of an object
at ResolutionSwitcherHelper.Apply () [0x00000] in <filename unknown>:0

at ARRPG.Global.SettingManager.ApplyVideo () [0x00000] in <filename unknown>:0

at ARRPG.Global.GameSystemManager.ChangeGameState (GameStates gameState) [0x00000] in <filename unknown>:0

at ARRPG.Global.GameSystemManager.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

UnloadTime: 4.615433 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 160 unused Assets to reduce memory usage. Loaded Objects now: 2753.
Total: 1.742333 ms (FindLiveObjects: 0.060070 ms CreateObjectMapping: 0.038939 ms MarkObjects: 0.453695 ms DeleteObjects: 0.616699 ms)

Joystick disconnected ("Controller (Xbox 360 Wireless Receiver for Windows)").

(Filename: Line: 1259)

UnloadTime: 0.306387 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 2632.
Total: 4.649845 ms (FindLiveObjects: 0.056749 ms CreateObjectMapping: 0.038939 ms MarkObjects: 0.487805 ms DeleteObjects: 3.502175 ms)

WARNING: Shader Unsupported: 'Reflective/VertexLit' - Pass 'BASE' shader state not supported
UnloadTime: 0.271069 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 28192.
Total: 5.725069 ms (FindLiveObjects: 1.022700 ms CreateObjectMapping: 0.248732 ms MarkObjects: 3.446029 ms DeleteObjects: 0.387285 ms)

PickableObjectController.WaitAndPickUpTheObject(): set up correct item id which picked up.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

PickableObjectController.WaitAndPickUpTheObject(): set up correct item id which picked up.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

PickableObjectController.WaitAndPickUpTheObject(): set up correct item id which picked up.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

PickableObjectController.WaitAndPickUpTheObject(): set up correct item id which picked up.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

PickableObjectController.WaitAndPickUpTheObject(): set up correct item id which picked up.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

PickableObjectController.WaitAndPickUpTheObject(): set up correct item id which picked up.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

PickableObjectController.WaitAndPickUpTheObject(): set up correct item id which picked up.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

PickableObjectController.WaitAndPickUpTheObject(): set up correct item id which picked up.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

CharacterCustomizationManager.ApplyAlignment(): SkinnedMeshRenderer component on the head's game object is not found.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

CharacterCustomizationManager.ApplyEyesColor(): MeshRenderer component on the eye game object is not found.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

CharacterCustomizationManager.ApplyAlignment(): SkinnedMeshRenderer component on the head's game object is not found.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

CharacterCustomizationManager.ApplyEyesColor(): MeshRenderer component on the eye game object is not found.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

CharacterCustomizationManager.ApplyAlignment(): SkinnedMeshRenderer component on the head's game object is not found.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

CharacterCustomizationManager.ApplyEyesColor(): MeshRenderer component on the eye game object is not found.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

CharacterCustomizationManager.ApplyAlignment(): SkinnedMeshRenderer component on the head's game object is not found.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

CharacterCustomizationManager.ApplyEyesColor(): MeshRenderer component on the eye game object is not found.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

CharacterCustomizationManager.ApplyAlignment(): SkinnedMeshRenderer component on the head's game object is not found.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

CharacterCustomizationManager.ApplyEyesColor(): MeshRenderer component on the eye game object is not found.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

CharacterCustomizationManager.ApplyAlignment(): SkinnedMeshRenderer component on the head's game object is not found.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

CharacterCustomizationManager.ApplyEyesColor(): MeshRenderer component on the eye game object is not found.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

CharacterCustomizationManager.ApplyAlignment(): SkinnedMeshRenderer component on the head's game object is not found.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

CharacterCustomizationManager.ApplyEyesColor(): MeshRenderer component on the eye game object is not found.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

CharacterCustomizationManager.ApplyAlignment(): SkinnedMeshRenderer component on the head's game object is not found.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

CharacterCustomizationManager.ApplyEyesColor(): MeshRenderer component on the eye game object is not found.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 39.598854 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2242 unused Assets to reduce memory usage. Loaded Objects now: 12236.
Total: 20.670139 ms (FindLiveObjects: 0.418679 ms CreateObjectMapping: 0.356496 ms MarkObjects: 7.860123 ms DeleteObjects: 11.392181 ms)

NullReferenceException: Object reference not set to an instance of an object
at DistortionManager.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)
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Old 09-16-2015, 07:34 PM   #4
Binakot's Avatar
Binakot
-- co-founder --
  • Jul 2013
  • 29
Hmm. Interesting...
It's look like problem in compability of the new MS Windows 10 and Unity 4.
In log everything is okay, there are no any bugs, errors and so on.
We just should wait for Unity engine patch with fix of this problem.
Anyway we will report this bug to the Unity company.
Thank you.
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