||Thread Tools||Display Modes|
|08-23-2014, 09:58 PM||#1|
Mech Pack Mule
Mech pack mule (MPM)
The video is a couple of years old, prototypes of something we will soon field, by the AR timeline they should be several generations more advanced and probably, at least as common as a hummer, possibly a 4x4 pick-up. I propose a four or six legged gear and loot hauler weighting 300 to 500 pounds empty depending on number of legs. Rated to carry up to 1000 t0 1500 pounds depending on number of legs and weight bearing capacity of the surface the MPM is crossing over.
A MPM does not have to look highly complicated, make it look flat black; high efficiency, full spectrum, photo voltaic flat black; it absorbs all light, reflecting virtually none, wasting virtually no light energy. It can deploy collector panels for quicker charging, carry extra weight at higher energy consumption and lower speed, but rated payload all day at a run (love that sunny desert). Also jettison least needed cargo to run if necessary.
A four leg MPM is the size of a burro, and articulated in the middle, the six legged MPM half again as long and articulated between each pair of leg modules. Both can follow you into most houses, shops, buildings. Instead of some cutesy equine like head each has two powerful cargo handling arms (with cameras mounted at the wrists amongst other places) with which it can load or unload heavy objects.
An MPM can scout a trail through a radiation zone, predict if you can survive the crossing, and maybe salvage something you could not survive to reach, including items under water, depending on how soft the muddy bottom.
MPMs can travel almost any place a man in power armor or and exoskeleton can, given the weight bearing capacity of the surface, they can run at least the same speed a person in power armor or exoskeleton can run. Traveling at a run doesn’t shrink the world too much; an MPM gives you the credible ability to carry all you need without a motor vehicle.
They can handle hand and power tools with precision, strength and speed. Given the parts and tools there is a lot they can disassemble and repair, with multi function machine tools and materials they can rebuild, refurbish or fabricate from scratch repair parts, these are services to sell or barter with (repairing and upgrading other people’s gear or other property). There is a lot to be said for the life and adventures of an engineer/Tinkerer.
You can be a valuable visitor to most any community, especially with a few skilled companions. A visitor many you visit would want to have survive and thrive in the world, able to come back better equipped to help make their lives better. Show up with one MPM or even in need of one and someone might tell you where to find something they can’t fix to use, but you might.
Maybe you have an Ishimi repair kit, and after a few paid jobs you do a really nice repair job free on some one’s prosthetic just because they need it and you have the time. Or maybe someone tips you that if you help that child, their parent’s have nothing to give you but some info you might find really valuable. Maybe a parent approaches you.
Find several MPMs; get one going, if it carries nothing else you can flee with two as cargo and the parts to get them operational, maybe you don’t even have to flee. Three or four MPMs are a nice mobile base camp/workshop capable of carrying two to three tons of gear and loot. MPMs can handle battle rifles and SAWS and shoot accurately on the move, they can guard your base camp while you sleep, your gear and loot while you are gone, flee with it if they must, and rendezvous with you later.
Give us the means to upgrade our abilities and gear without magic and other routes requiring suspension of disbelief like Rube Goldberg crafting, with recipes to cobble together junk. Give us the ability to move far and fast and carry heavy loads without what amounts to magic or magic potions. Some of us find such suspension of disbelief immersion busting and prefer the option to craft our own personal adventures to our taste as free and realistic as possible.
|08-24-2014, 03:31 AM||#2|
Digital Mule skinner pledge (Maybe a pledge level between Sergeant and Lieutenant)
Digital Mule skinner pledge (Maybe a pledge level between Sergeant and Lieutenant)
Player finds a garage with a cache of well used near obsolete MARPCO Mech Pack Mules about ready for recycling, gets a six leg going with an Ishima Engineering repair kit and components off other mules, has it load on another 500 pound six leg and a 300 pound four leg that appear in best shape to repair, plus about 300 pounds of spare parts that might be unique to the model from similar other mules. (This is like going into a salvage yard, finding and grabbing several old repairable pickup trucks and spare parts you’re liable to need, usable hoses, belts and tires, etc. and tools to repair them.)
A six leg is rated for 1500 pounds so the player can then have the mule load about 400 pounds of Ishima Engineering cutting, welding, heating, forming and fabrication machine tools and gear designed for mules to use to repair each other and refurbish or fabricate new parts for just about anything. (Though depending on the capabilities of an Ishima engineering repair kit maybe you do not need the spare parts and machine tools just a repair kit for each MPM, so you take another six leg instead...
Now the player just needs a safe place and the time for the other mules to be brought on line and up to speed, and to get the tools and spare parts refurbished as good as possible ASAP.
I was really impressed by the exoskeletons in concept art; I gather the wearer is Derrick Hawk. Not power armor but they give one the means to credibly run long distances fast, and carrying a couple hundred pounds or gear and or loot, or gear and wearing armor fabricated or refurbished by the mules.
Maybe player finds old salvageable mule skinner exoskeleton components used so skinners can keep up with mules. An exoskeleton could have power assist, power off and resistance settings so the wearer doesn’t lose strength and muscle mass growing dependent on power assist, which reduces the exertion of running to that of riding a bicycle.
An exoskeleton could have some feedback system that monitors your exertion so after enough exertion to trigger tissue rebuild your power assists kicks in to lessen your load, you push, you back off, you push, you back of , gradually daily building your endurance and strength, without magic, a gym or implied steroid equivalents.
I have upgraded from specialist to corporal on my way to the sergeant for the cyber dog. I would upgrade from sergeant to mule skinner for a MPM or a chance to take as many as an operational MPM can carry as loot to repair later. If you can’t throw in a muleskinner exoskeleton too, maybe throw in an exoskeleton for the upgrade from specialist to corporal.
Not like a backer is forced to use one if they get one. But the possible benefits may inspire backers to step up to the next level, and next payday the level after that for $20.00 more, or so, because they are inspired by the progress towards being able to explore this new world with abilities that make sense, storyline and hopefully characters comparable to the best games of the day.
Last edited by damienmondragon; 08-25-2014 at 02:36 AM.
|08-24-2014, 02:40 PM||#3|
Your drones are very much like what I pictured as a Mech Pack Mule, the engineer drone especially. Except I visualized the MPM as primarily a beast of burden much like the DARPA robot pack mule, with the cargo rating of a 1/2 or 3/4 ton pick up truck..
It is exciting and encouraging to be involved in supporting a game in which the developers are so willing to address the credibility limitations of the Fallout games with such practical and credible solutions. Not to detract from the earlier Fallout developers who were limited by the technology available to create and use their games on. I've waited years to play the game you are developing.
Is it too late in game development to consider MPMs?
Last edited by damienmondragon; 08-25-2014 at 02:59 AM.
|08-25-2014, 02:57 AM||#4|
Looking forward to the details on the details of the different exoskeletons.
Are they micro fusion powered, and what are the specs on fusion and plasma cells, rechargeable, or small reactor.
How many shots per laser rifle, or pistol,how long will they power a drone, an exoskeleton, an MPM?
Last edited by damienmondragon; 08-25-2014 at 02:58 AM.
|08-25-2014, 07:23 PM||#5|
|08-26-2014, 11:46 PM||#6|
Great to hear from you during your time of R&R.
Access to something like a MPM adds a lot of credible possibilities to a gamer, and it is hard to see where a culture with the tech to build bots wouldn't find a lot of practical use for such a transporter. There would be generations of used older units that would have been available used and cheap before the reset, I think there would be plenty in civilian hands like jeeps after WW 2 and Korea, and 4x4s in the years that followed.
I guess what is at issue here is
1) if it is too late in development to work them into the game, or if there are drones that serves the purpose better?
2) what will be player access to such?
3) short of a high tech mountain bike or exoskeleton how would characters keep up with one short of throwing a saddle or seat on another one?
Last edited by damienmondragon; 08-27-2014 at 01:45 AM.
|09-06-2014, 07:31 PM||#7|
|09-06-2014, 08:23 PM||#8|
Have you considered allowing backers to get exoskeleton, MPM type gear for upgrading so they can explore their personal AR world at bicycle speeds?
If you are playing alone, or with other gamers who don't mind you having such gear early on in the game, why shouldn't you be able too?
If your character is injured, having breathing difficulties from smoke inhalation, the exoskel should be pilotable to carry them to safety if they can't run, so the first aid pack can have, credible time to kick in and perform first aid functions, like stop blood loss, inject artificial blood substitute, restore normal breathing, etc.
|09-12-2014, 07:05 PM||#9|