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Old 08-09-2014, 09:38 PM   #1
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MrNixon
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  • Jul 2013
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Character's Feats: Part II. Background Feats.
Hello, dear followers,

As I promised yesterday, in today's news we’re going to shed some light on one of the groups of feats, quite unique because they can only be taken at the 1st level during your character creation. These are: Background Feats. Some represent an ability that can only be gained by birth. Others represent the characters upbringing and backstory. Usually, background feats provide some unique advantages but they are offset by relevant negative effects.

May I present to you the following 21 of those BACKGROUND FEATS:

DARLING OF FORTUNE
Type of feat: Background.
Requirements: 1st level background feat.
Required for: None.
Specifics: Character gains a +1 bonus on all Chances-of-Saving as well as a +1 luck bonus to base Armor Class. But with that, character suffers from -1 penalty to every Combat Skills checks.
Use: Automatic.
Luck has always been on your side when it comes to survival. However, thanks to that you've shown slight negligence in weapon training and usage.

EARLY BIRD
Type of feat: Background.
Requirements: 1st level background feat.
Required for: None.
Specifics: Character gains a +10% bonus to all skill checks during daytime, but suffers a -10% penalty to all skill checks at night.
Use: Automatic.
Like the saying goes, "Early to bed, early to rise, makes a man healthy, wealthy, and wise." You just find yourself more energized when the sun outside is shining.

FACEPALMER
Type of feat: Background.
Requirements: 1st level background feat.
Required for: None.
Specifics: Character receives +1 to Critical Miss range but also receives +1 to Critical Hit range too.
Use: Automatic.
Words simply cannot express how badly you critically fail. The good news is that your failures seem to rub off on others, as well.

FAST METABOLISM
Type of feat: Background.
Requirements: 1st level background feat.
Required for: None.
Specifics: Character recovers from addictions twice as fast. On the other hand the chances to become addicted doubled.
Use: Automatic.
You've always been blessed with a baby's metabolism, so everything runs its course twice as fast but is twice as likely to affect you.

GIFTED
Type of feat: Background.
Requirements: 1st level background feat.
Required for: None.
Specifics: Character receives +1 to all primary stats, in exchange only receiving half the proper skill points at the 1st level and onwards.
Use: Automatic.
You were born special, but maybe a little bit conceited, because though your natural abilities are superior to others, you never bothered to practice improving your skills.

HANDYMAN
Type of feat: Background.
Requirements: 1st level background feat.
Required for: None.
Specifics: Character gains a +2 bonus to checks on Repair, Science, Traps and Lockpick, but suffers a -3 penalty to checks on Speech, Trade, and Outdoorsman.
Use: Automatic.
Although you lack much of an outgoing personality, you've always had a knack for working with your hands.

HAWKEYE
Type of feat: Background.
Requirements: 1st level background feat.
Required for: None.
Specifics: Character gains a +5% bonus to base Range of Sight, but suffers from -10% penalty to base Angle of Sight.
Use: Automatic.
True to the name, you see much farther, like a real hawk, but find it more difficult to identify objects outside of your tunnel vision.

HUCKSTER
Type of feat: Background.
Requirements: 1st level background feat.
Required for: None.
Specifics: Character gains a +2 bonus on Trade and Speech checks, but suffers a -2 penalty to Science and Lockpic checks. Useful to any trader.
Use: Automatic.
You have a real way with words, you snake oil peddler, you. However, your chatty nature affects your concentration with manual activities.

HUMANIST
Type of feat: Background.
Requirements: 1st level background feat.
Required for: None.
Specifics: Character gains a +5 bonus to Fist Aid, Doctor, Speech, and Trade skills,.but suffers -3 penalty to all combat skills, Melee Weapons, Throwing Weapons, Firearms Weapons, Energy Weapons, Field Weapons.
Use: Automatic.
While not quite a pacifist, you place more value in your fellow man than in ways to rip them apart.

INQUISITIVE MIND
Type of feat: Background.
Requirements: 1st level background trait.
Required for: None.
Specifics: Character gains a +2 bonus on Science and Expertise checks, but suffers a -2 penalty to Doctor and Repair checks. Useful for any explorer.
Use: Automatic.
A mind that never rests is a gift for any traveler seeking out valuable technology remaining from the Past Age. At the same time, such curiosity does not play well when it comes to monotonous, laborious activity.

KAMIKAZE
Type of feat: Background.
Requirements: 1st level background feat.
Required for: None.
Specifics: Character gains a +5 bonus on Initiative and a +5 bonus on Spot checks. But with that, character's base Evasion Class is decreased to zero. Quite a risky feat.
Use: Automatic.
By single-mindedly paying no heed to any threats, you're able to react faster and draw first. But you should really wear more armor to protect yourself from your reckless nature.

MOUNTAIN OF MUSCLE
Type of feat: Background.
Requirements: 1st level background feat.
Required for: None.
Specifics: Character gains a +2 to primary Strength, but suffer a -1 penalty to Attack Quantity.
Use: Automatic.
You're a real bruiser, but no slight of fist. You can hit harder through sheer strength, if rather slowly.

NIGHT OWL
Type of feat: Background.
Requirements: 1st level background feat.
Required for: None.
Specifics: Character gains a +10% bonus to all skill checks at night, but suffers a -10% penalty to all skill checks during daytime.
Use: Automatic.
You know what they say, "Early to rise, early to bed, makes a man healthy, but socially dead." All those early bird types can go suck it. You always feel most alive during the twilight hours.

ONE-ARMED MASTER
Type of feat: Background.
Requirements: 1st level background feat.
Required for: None.
Specifics: Character gains +5 bonus to Attack Bonus when unarmed or using one-handed, light, and throwing weapons, but suffers a -10 penalty to Attack Bonus when using two-handed weapons. Beyond that, you cant use dual-wielding.
Use: Automatic.
Not only aren't you ambidextrous, you're pretty uncoordinated with anything that takes more than 1 hand. But your gifted good arm has always been more than enough on its own, so that hasn't really held you back.

SCORPION BLOOD
Type of feat: Background.
Requirements: 1st level background feat.
Required for: None.
Specifics: Character gains a +1 bonus on Reflex Chances-of-Saving, and any saving throws versus poison gain an additional +2 bonus. However, every Fist Aid and Doctor skills checks on character receive -5 penalty.
Use: Automatic.
Nature has all the answers... at least that's what you always say. You spent so much time hardening your body, exposing yourself to various poisons, that you've grown very hardy and resilient, but you shun modern medicine like the plague.

SLENDER SHAPE
Type of feat: Background.
Requirements: 1st level background feat.
Required for: None.
Specifics: Character gains +1 to primary Agility, but receives a -3 penalty to Strength for determining carrying capacity.
Use: Automatic.
Your slim and catlike physique lends itself to swift and dexterous maneuvers. Just leave all the heavy lifting to those meaty bruisers, because your back can't handle the most abuse.

SLOW METABOLISM
Type of feat: Background.
Requirements: 1st level background feat.
Required for: None.
Specifics: Character is half as likely to become addicted. However, recovery from addiction takes twice as long.
Use: Automatic.
You've always been blessed with an iron stomach, so you can shrug off chemical effects better than anyone else, but those few potent enough to sicken you won't run their course for a long time.

STUBBORN BEGGAR
Type of feat: Background.
Requirements: 1st level background feat.
Required for: None.
Specifics: Character gains +1 bonus to Will Chances-of-Saving, but suffers a -1 penalty to Trade and Speech checks.
Use: Automatic.
Being the close-minded sort of person, you are hard to perceive any other points of view that are not your own. But hey, it makes any negotiating with you pretty exhausting.

TWO-ARMED MASTER
Type of feat: Background.
Requirements: 1st level background feat.
Required for: None.
Specifics: Character gains +5 bonus to Attack Bonus when using two-handed weapons, but suffers a -10 penalty when unarmed or using one-handed, light, and throwing weapons.
Use: Automatic.
Though you've always been quite skillfully ambidextrous, you're unusually uncoordinated with anything that requires one-handed proficiency. But that's okay, two hands are always better than one.

OUTLAW NATURE
Type of feat: Background.
Requirements: 1st level background feat.
Required for: None.
Specifics: Character gains a +3 bonus to checks on Stealth, Spot, Steal, and Lockpick, but suffers a -3 penalty to Speech, Trade, Expertise, and Science checks.
Use: Automatic.
Ever the roguish type, you don't fool anyone when trying to engage in mundane trades, but your experience with shifty activities is second to none.

QUICK SHOT
Type of feat: Background.
Requirements: 1st level background feat.
Required for: None.
Specifics: Character gains a +1 bonus to Attack Quantity. However, all attacks suffer a -10 penalty to Attack Bonus and cannot use Aimed Mode.
Use: Automatic.
You don't have time to take aim when you're trying to fire as fast as possible. Without proper weapon training you'll need to compensate for your inaccuracy with overwhelming showers of bullets.

* * *

Feel nostalgia? Feel intrigued?

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