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Old 08-05-2014, 10:33 AM   #111
mercy's Avatar
mercy
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  • Jul 2014
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What possibilities do you see for the bold plea?

Pastagers are like a supernova in your world design. I hope you detail them to very high level, both maps, Pastagers story, models, tools, weapons, armors.

Now you have expanded the game in an unexpected way. If you do it right, After Reset will be remembered instead of Wasteland 2.

Please increase window & fonts sizes everywhere. You leave lots of unused space empty outside of your character screens - increase the windows so they occupy all space - and other windows with texts are too small.
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Old 08-05-2014, 02:19 PM   #112
MrNixon's Avatar
MrNixon
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Originally Posted by mercy View Post
Please increase window & fonts sizes everywhere. You leave lots of unused space empty outside of your character screens - increase the windows so they occupy all space - and other windows with texts are too small.
Sure. I don't like our current fonts too. Now we have only scheme for GIU. We need it to set all critical marks for game mechanics. After that we'll rework interfaces.
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Old 08-10-2014, 12:58 PM   #113
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Fallen Angel
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  • Dec 2013
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Hello everyone,

I'd like to talk about some things which are:

1.) Surviving in that harsh world

- I've read that food won't be necessary to eat but will be a valuable trade option like water, gadgets, woman and other things. Water will be needed to be able to travel on the world map so I guess there will be several settlements and POI (points of interests) on the map which will have a water as a tradeable ressource. I guess we won't need to shoot our way every time to those water places to stock up our water (beside the option to search for it on ourselves by the outdoorskill on the world map) but will the PC be able to offer services like repair some kind of mechanics or traid wounded instead too as an option to trade? I think that that in a world like that offering services could be wanted a lot because those vault dwellers could be very clever.
- On the other hand it would be interesting to know more about illnesses and their cures. I think infections and poisons could be a very difficult enemy to fight against. Will there be plants or medicine to craft to be able to fight those off? Or will it just be a roll on "First Aid"?
- I have read about vehicles ... what about their fuel? I can't think that there would be much diesel or something like that left and if... than it would be a hell of a job to distract it from Gaya ;-) or will those vehicles be more like modern cars with solar cells which are very effective? Also I think that other forms of transportation like some kind of rideable animals would be much cheaper and more effective in some regions?
- Crafting is another important point I'd like to know more about because in a world where technology is rare and expensive to trade for, building and repair the own equipment might be very important. I don't know how deep the game will be in that topic and because of that I'd like to ask if the devs might talk about that topic in the future? Will it be very simple like "having a tool and the skill and double click on a item" or will it be like "having the tool, the skill and the correct parts to repair in several repair stages"?
- Will there be a more complex healing mechanic or will it be like using a skill or an item which instantly heal some hp or will it be more like you have to rest and aid your wounds so they might heal over the time.


2.) Interaction/Reaction in the game

- Will people remember our actions and will there be some kind of reputation system? I remember that I have read that it will be something like Lawfull/Good like in old DnD? What about the different factions? Will it be possible to make friends or maybe even allies out there? Maybe some kind of minigame like rebuilding towns by helping people and gather ressources for them?


3.) The other topic I wanted to talk about is for sure the cooperative game mode :)

People don't talk much about cooperative gameplay in several games and all of them have their reasons but I think at some point it is necessary because the game development might be at an end stage and then noone might be able to change things.
I know that the game will have the possibility to play with someone else but I am still curious about some things because if I am going to play with someone else it should be more like someone who is "following" my character. Will the co-op-partner be able to vote in my discussions? Might he be a helpfull aid to the team? A second vault dweller maybe? ;-) Will there be more enemies in encounters because there are more players? How will this affect the voting system in the Quanton Sync? So many questions tsk ;-) Will it be like in Divinity: Origin Sin which has an good co-op mode even it has only a little bit of conversation and interaction?

4.) The treasure/loot mechanic

- I know that many games out there cut the loot extremily and by an unrealistic way. F.e. if you are shooting an raider who had a gun and munition and stuff on himself you couldn't loot that for any reason. Will loot be realistic? Will we be able to get the stuff which the other had?
- Will armor/clothes be size depentend? Or will people just loot an armored jacket and be able to wear it even it is two sizes to small or three sizes to big? Will there be negative effects on wearing things which doesn't fit right?
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Old 08-11-2014, 12:12 AM   #114
MrNixon's Avatar
MrNixon
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Originally Posted by Fallen Angel View Post
... will the PC be able to offer services like repair some kind of mechanics or traid wounded instead too as an option to trade?
Sure.

Originally Posted by Fallen Angel View Post
Will there be plants or medicine to craft to be able to fight those off? Or will it just be a roll on "First Aid"?
We'll devote large news about drugs, medicine, illnesses, diseases, First Aid skill and Doctor skill later according to the development of SACPIC game mechanics.

Originally Posted by Fallen Angel View Post
I have read about vehicles ... what about their fuel? I can't think that there would be much diesel or something like that left and if... than it would be a hell of a job to distract it from Gaya ;-) or will those vehicles be more like modern cars with solar cells which are very effective? Also I think that other forms of transportation like some kind of rideable animals would be much cheaper and more effective in some regions?
With the game development we'll reveal info about vehicles. For now I can say it will be quite realistic due to our hard sci-fi feature.

Originally Posted by Fallen Angel View Post
Crafting is another important point I'd like to know more about because in a world where technology is rare and expensive to trade for, building and repair the own equipment might be very important. I don't know how deep the game will be in that topic and because of that I'd like to ask if the devs might talk about that topic in the future? Will it be very simple like "having a tool and the skill and double click on a item" or will it be like "having the tool, the skill and the correct parts to repair in several repair stages"?
We'd like to embed realistic crafting system. But for now it our future plan for final stage of the development. It also rests on financing.

Originally Posted by Fallen Angel View Post
Will there be a more complex healing mechanic or will it be like using a skill or an item which instantly heal some hp or will it be more like you have to rest and aid your wounds so they might heal over the time.
Both. You can use items and skills for healing as well as resting in proper place. The rest will also restore your skills.

Originally Posted by Fallen Angel View Post
Will people remember our actions and will there be some kind of reputation system? I remember that I have read that it will be something like Lawfull/Good like in old DnD? What about the different factions? Will it be possible to make friends or maybe even allies out there? Maybe some kind of minigame like rebuilding towns by helping people and gather resources for them?
No mini-games. People will make their opinion about you based on theie experience with you and your reputation. I'd like to give you ability to conceal your reputation you wear helm or something like that.

Originally Posted by Fallen Angel View Post
I know that the game will have the possibility to play with someone else but I am still curious about some things because if I am going to play with someone else it should be more like someone who is "following" my character. Will the co-op-partner be able to vote in my discussions? Might he be a helpfull aid to the team? A second vault dweller maybe? ;-) Will there be more enemies in encounters because there are more players? How will this affect the voting system in the Quanton Sync? So many questions tsk ;-) Will it be like in Divinity: Origin Sin which has an good co-op mode even it has only a little bit of conversation and interaction?
I suppose, it is really early to speak about co-op more than we already stated. We need to focus on the core of the game first.

Originally Posted by Fallen Angel View Post
Will loot be realistic? Will we be able to get the stuff which the other had?
- Will armor/clothes be size depentend? Or will people just loot an armored jacket and be able to wear it even it is two sizes to small or three sizes to big? Will there be negative effects on wearing things which doesn't fit right?
The loot should be realistic. But you won't be able to wear something you are not qualified for.
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Old 08-17-2014, 02:57 AM   #115
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damienmondragon
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Originally Posted by MrNixon View Post
Sure, Okarix. We just need to achieve basic goal first.

Yes, mate, I see your pledge for $35 DIGITAL SPECIALIST. Ok, you can upgrade your pledge by backing required amount via KS for "no rewards" and send me PM there so that we won't forget to update data in our database. Once again thank your for your attitude, man. Really.
I too was $35.00 Digital Spec. I pledged $22.00 to bring me up to corporal via KS for no rewards, all that shows now when I try to manage my account for $22.00.If you can adjust my account for $57.00 and corporal I will see about going for sargent and the cyberdog next payday.
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Old 08-28-2014, 12:56 AM   #116
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Incy
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How do you update your pledge via the store? I ask because I am thinking about updating my pledge now that the kickstarter is over. I am just wondering how it would work.
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Old 08-28-2014, 06:37 PM   #117
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MrNixon
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Originally Posted by Incy View Post
How do you update your pledge via the store? I ask because I am thinking about updating my pledge now that the kickstarter is over. I am just wondering how it would work.
It is quite easy. We have data about your pledges made via Kickstarter or/and via direct Pledges by PayPal you made on our Store page (we can check it if you forgot). So, you can choose any higher tier there and calculate the amount of funds required to perform the upgrade. Then you just sent the difference via PayPal at kellerman.mail@gmail.com. After that, we'll send you confirmation. That is all.
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Old 08-31-2014, 09:39 PM   #118
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ABC Warrior
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  • Aug 2014
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Possible Reward change?
Are you accepting suggestions to possible changes to the rewards for different pledge levels or are they set in stone?

If so I would like to suggest that it would perhaps be worth adding a little more to the DIGITAL LEUTENANT reward. As it stands it costs an additional $42 over DIGITAL SERGEANT (for which I have already pledged) for what seems to me a somewhat nebulous reward. DIGITAL SERGEANT gives rewards that I can see will have a definite positive effect on personal gameplay but I can't say the same for DIGITAL LEUTENANT. Now I understand this may well be my lack of understanding of the Five-for-One feat but I feel something a little more tangible would encourage more people (including myself) to jump to this pledge level. Even something as simple as a choice of an additional free feat from a pre-defined list would feel better to me or perhaps some special item of starting gear. Please share your views on this matter or perhaps explain what makes the Five-for-One worth the additional money.
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Old 09-01-2014, 04:17 PM   #119
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Edd
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  • Oct 2013
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Sorry to keep this thread off-track in regards to Kickstarter questions, but I have one. I joined the AR forum before I became a backer, and didn't use the same email address as my Kickstarter account uses. So I'm assuming that I need to change my email HERE, in AR to match my KS account, correct? That way you know I'm a backer...

I went ahead and made that change just in case!

Last edited by Edd; 09-01-2014 at 04:28 PM. Reason: more info to share
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Old 09-01-2014, 04:28 PM   #120
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MrNixon
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Originally Posted by Edd View Post
Sorry to keep this thread off-track in regards to Kickstarter questions, but I have one. I joined the AR forum before I became a backer, and didn't use the same email address as my Kickstarter account uses. So I'm assuming that I need to change my email HERE, in AR to match my KS account, correct? That way you know I'm a backer...
That would be much easier for you and us to manage rewards if your e-mails on AR and KS were the same. If you want to change your e-mail for this AR account you just need to send me PM with the e-mail you want to set. And thank you for your support, Edd.
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