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Old 04-27-2014, 11:05 PM   #1
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MrNixon
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  • Jul 2013
  • 579
Weapons


WEAPON TYPES:



* Small sized characters use 1-handed weapons in two hands and can't use 2-handed weapons.

** Any character using weapon out of its effective range will suffer -20 penalty to hit.

*** Damage 1d6 if character is Medium sized, 1d4 if Small sized, 1d8 Large sized.

**** Any character fighting with a ranged weapon (except for throwing weapons) in melee will suffer a deadly -10 to hit. The enemy attacking him/her with a melee weapon will get +6 bonus to hit.

TWO-WEAPON FIGHTING:



CRITICAL HIT & CRITICAL MISS:

A critical hit is a devastating attack that generates more damage than normal. Non-Player Characters are always subject to critical hits (unless immune), but player characters are only subject to critical hits at the Hardcore game mode.

Every weapon has a critical rating (e.g. "19-20/x2") consisting of a threat range and a critical multiplier. When an attack roll is successful and within the critical hits range, a critical hit confirm roll is made. If the critical hit confirm roll succeeds, the hit is critical, and damage is rolled a number of times equal to the multiplier. All bonuses to damage not specifically excluded from critical hits are added once per damage roll. Examples of sources of damage excluded from critical hits are on-hit properties.

Some creatures have immunity to critical hits, and against these creatures damage is rolled only once, regardless of the critical hit confirm roll (if the critical hit confirm roll was successful against such a creature, a message indicating the immunity will appear in the attacker's combat log).

Several feats, skills and item properties could modify critical hits.

When a creature, an NPC, or a player characters roll within the natural critical miss range (1 is the default but may be changed by some feats or item properties) a critical miss confirm roll is made. If a critical miss confirm roll succeeds, they have rolled a critical miss effect. Critical Miss Confirm Roll is a simple d20 roll against DC10.



* Crippled character receives -1 penalty to the relevant primary STAT (that penalties stack)

** To make weapon critical hit effect applied the creature attacked must fail random CoS roll against it's DC.

*** Prone creatures are those that are lying on the ground. They are incapacitated and considered flat-footed, losing their dexterity bonus to evasion class. Creatures attacking a prone individual in melee combat get a +4 bonus to their attack roll, while those attacking with a ranged or throwing weapon get a -4 penalty to their attack roll.

If a creature is both stunned and prone, the associated modifiers to an attacker's roll stack, but the prone condition is removed after a single flurry (e.g., if a stunned creature is knocked down to prone, then each blow thereafter during that round will receive both the prone modifier and the stunned bonus, while attacks after that round will receive only the stunned bonus and prone condition will be removed).

**** Slowed creatures will move at 50% of their current speed. They will also suffer a -2 penalty to evasion class, reflex cos, and attack rolls along with the loss of one attack per round (to a minimum of one attack per round).

***** Disarmed character loose all of his rest attack the round he or she was disarmed and the weapon flies from the opponent's hands to the ground.

****** Stunned creatures stand helplessly in a motionless stupor. Stunned creatures are considered flat-footed, and creatures attacking them receive a +2 bonus to their attack rolls. Being stunned interferes with being prone and is overridden by paralysis, sleep, and freezing.

If a creature is both stunned and prone, the associated modifiers to an attacker's roll stack, but the prone condition is removed after a single flurry (e.g., if a stunned creature is knocked down to prone, then each blow thereafter during that round will receive both the prone modifier and the stunned bonus, while attacks after that round will receive only the stunned bonus and prone condition will be removed).

******* Blinded creatures are unable to see. This also gives them a 50% miss chance and a -4 penalty to all attack rolls, while giving those attacking them a +2 bonus to attack rolls. Furthermore, a blind creature is considered flat-footed and receive -90% penalty to their Field of View and Range of View. Additionally, there is a -4 penalty to all Skills.

Inner Seeing feat negates most of the effects of being blind, leaving only the 50% miss chance. Similarly, Blind Fight feat negates some of the effects of being blind, leaving only the -4 penalty to attack rolls, the -4 penalty to skills, and -90% penalty to their Field of View.

The -4 penalty to attack rolls is for attacking an unseen character. It is not applied multiple times for other instances of not being able to see the target (e.g. if the target is invisible or hidden).
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